With our first agency, Art Department Werbeagentur, we were one of the very first developers for games used for marketing campaigns.
We started with a drive-simulator on a show for Reemtsma. Countless games followed for companies such as Deutsche Telekom, Dresdner Bank, Mercede-Benz, Uni-Lever and several German government projects including a campaign against radicalism.
This success story finally resulted in a massive hit. THE MOORHUHN JAGD, a game for Johnny Walker.
Thought as a street-promotion game, we made it a phenomenon across Germany by cooperating with Germany’s biggest newspaper published by Axel Springer.
The fame became legendary and still is the most successful casual game ever made in Germany. It was the first viral game, had the first game character that had brand spin-offs such as merchandise and made over 90 Mio. Turnover. We are very proud and thankful to have been part of this.
With Flurfunk Interactive we are offering this experience and our knowledge for developing high quality ad-games, celebrity-games or gamification projects to create games for brands and brands out of games.
We are happy to consult with you for any project you might have.
DE blob Challenge for Swatch and THQ
Fanta4 Pinball for die fantastischen vier
Sorgenfresser - My Talking Saggo, Helle Freude GmbH
the MOORHUHN Series
Sponge Bob - Bikini Bottom Sports for MTV
LP Recharge for Linkin Park and Kuuluu Interactive
ZomBie Paparazzi for Paris Hilton and Kuuluu Interactive
Marylin Manson Fun Poker
Robbie Williams Fun Poker
Jackass-Nutball for MTV Games